Hey everyone!
So “we”ve been secretly developing an action version of BulletDrive for the past few months. The plan is to create a new BulletDrive server that will mix the current management mode with a more interactive mode the current server will still be kept for players who prefer it.
Programming is taking a long time many headaches and lots of caffeine, getting the car to move realistically is not as easy as it might seem at first , but still we’re quite happy with the results so far.
Here are a few screenshots:

Offroad track, this still has a few problems with maneuverability and CPU usage with the dust trails, it will probably need a whole new rule set to work.
Some of the key behaviors we’ve managed to simulate are drifting , different behavior depending on traction type (I.E. FWD, RWD, 4WD), weight transfer between axis, interactive physical objects and dynamic engine sound depending on rotations. The tracks are also very easy to create so we might do a track editor applet later on.
Initially the game was to be realtime multiplayer but looking at the time it has taken to get this far we’ll probably be releasing it as a time trial with ghost cars (I.E. – oponents best lap) and working on the multiplayer part later.
Theres still alot of work to be done but hopefully a playable version will be ready next month.
I’ll try to keep adding new updates here .
Cheers
Joao




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